My plan is still to release The Unweaving by the end of the summer and then to follow that up with the release of the single volume Shader Trilogy.
A certain dwarf with no name has made his first appearance and has been a joy to write. He's injected a new burst of vitality and humor, which has started to rub off on some of the other, more dour, characters.
Here's all three blurbs and covers. Books 1 and 2 are already available in paperback and e-book versions. Just click on the images in the righthand sidebar to see all the purchase options.
Cover art: Mike Nash
Plague breaks out in the streets of Sarum, and a horde of undead rises from the sacred burial mounds of the Dreamers.
Prompted by a voice from the Abyss, the liche Dr. Cadman has discovered a piece of the mythical Statue of Eingana and corrupted its power, but worse than that, an ancient enemy has noticed and turns his eyes once more upon the Earth.
Those with understanding know all too well the threat that hangs over Creation and have taken great pains to ward against it.
Deacon Shader has been prepared for this moment since the day he was born. A man of prayer, deeply troubled by a contradictory faith, he is also the deadliest warrior of his generation.
Armed with the Holy Sword of the Archon and guided by a slippery philosopher, a venerable abbot, and an immortal shaman, Shader is the world’s last hope against the coming cataclysm.
Cover art: Anton Kokarev
The reavers are swarming and this time their prey is the supreme ruler of the Templum, the Ipsissimus himself.
With Shader dead and his piece of the Statue of Eingana in the hands of Shadrak the Unseen, the threat of the Unweaving of all Creation is one step nearer.
Dr Cadman realizes he’s in too deep and there’s nothing for it but to go on the offensive. If he’s to survive the coming war for the statue, what better allies could he have than an army of the living dead?
As Sektis Gandaw closes in and a clash of cultures threatens the land of Sahul, the philosopher Aristodeus still has ideas of his own that could decide the fate of all existence.
But with the passage to the heavenly realm of Araboth covered by the Abyss, nothing is as it should be. Aristodeus knows that even Shader’s death can be turned to his advantage; after all, it’s a long game, and he holds all the cards.
But even the best laid plans…
Cover art: Anton Kokarev
Shader has failed and Sektis Gandaw now holds all the pieces of the Statue of Eingana. Despair hangs like a pall over the battered armies of Sahul and Aeterna. It’s now just a matter of time …
A sliver of hope comes in the form of Shadrak the Unseen who has the means to travel to the source of the coming cataclysm, the black mountain at the heart of the Dead Lands on Aethir.
But Shader, Shadrak, and Rhiannon discover that Aethir brings a new set of challenges: the Sour Marsh—an oozing malignancy from the nightmare realm of Qlippoth; an arrogant Senate that seeks to appease rather than fight; and a volatile secret at the heart of the ravine city of Arx Gravis, a dwarf with no name who could prove the most stalwart of allies … or the deadliest of foes.
Old love has turned sour and regrets run deep. Shader is sick of killing, but can see no other way. Rhiannon’s last defense against all she has lost is a self-destructive rage; and Shadrak’s niggling conscience is causing him more trouble than he needs. Loyalties are called into question, yet all three must bury their differences if they are to find a way into Sektis Gandaw’s impregnable base and prevent the Unweaving of all things.
Cover art: Anton Kokarev









